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Every child is born full of creativity. Nurturing it is one of the most important things educators do. Creativity makes your students better communicators and problem solvers. It prepares them to thrive in today’s world — and to shape tomorrow’s. Apple is constantly creating resources to help educators do just that. Not only powerful products, but also tools, inspiration, and curricula to create magical learning experiences and make every moment of screen time worth it.

  1. Mac Broadband Games Educational Services
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Products for Learning

  • Educational activities/ learning games online free for kids (girls/ boys) to play on PC, Mac, iPad in the classroom at school or on the internet at home. Free learning activities for preschoolers, toddlers, elementary school age children, middle/ high school students, brain-teaser computer puzzles.
  • Serious games are making the news almost every day. From teaching children about the cancer in their bodies to helping college students reinforce lessons from their business classes, these educational games take playing to a whole new level.

Jan 15, 2020 So, if you’re a Mac user who’s been meaning to delve into the vast world of gaming then you’ve come to the right place. We’ve curated a list of the 22 best free Mac games, spanning across various genres, that you should try before investing in more premium titles. Best Free Mac Games You Should Play in 2020. First-Person Shooters. Funbrain is the leader in online educational interactive content, with hundreds of free games, books & videos for kids of all ages. Check out Funbrain here. Fantastic Fractions Games for an Interactive Learning Experience Whether you're trying to divide a pizza into equal slices or figure out how much milk you have left in the carton, fractions are one math concept we all use in daily life. This is a list of old Macintosh software that no longer runs on current Macs. Children's and educational software. Cosmic Osmo and the Worlds Beyond the Mackerel; Creative Writer; Fine Artist. World Builder – game creation system; Games Graphics. Mach1 Broadband provides high speed internet broadband service upto 100Mbps for home and office use at unbeatable price backed by 24x7 customer support. Mach1Broadband - Fastest Broadband Internet with speed upto 100 Mbps.

Flexible tools that flex imaginations. Spark student engagement with new ways to learn.

iPad and Mac

Apple products give students complete freedom of expression. iPad is so intuitive, anyone can instantly take an idea and run with it. Mac provides the power to pursue the most ambitious projects. Students can even start creating on iPad, then pick up where they left off on Mac. And with all-day battery life, iPad and Mac keep going long after the last class is over.

Bring any project to life.
Any way you want.

iPad and Mac have versatile built-in apps like Pages to transform assignments, GarageBand to make homework sing, and iMovie to put on a show. And the Swift Playgrounds app helps students learn the fundamentals of how to code.

Numbers
Swift Playgrounds
GarageBand

Teaching Tools

Simplify the day-to-day tasks of teaching with apps designed to make the classroom more flexible, collaborative, and personalized for each student.

Augmented Reality

Turn the classroom into the cosmos or bring history into the present. Augmented reality apps on iPad bring digital objects into the real world to spark curiosity and enhance understanding.

Curricula

Different ways to learn the core subjects. Help students think, experiment, and learn through creativity and coding.

Everyone Can Create

Dive into project guides that integrate creativity in every subject through drawing, photography, music, and video.

Teaching Code

Get curricula to teach the fundamentals with Everyone Can Code, or get right into designing and developing apps with Develop in Swift.

Teachers

Inspiration and support for educators. Take teaching further and get help using iPad, Mac, and apps.

Everything Apple makes for teachers. All in one place.

Find the latest resources designed by Apple to help teachers use technology and inspire creativity in the classroom.

Learn skills. Earn recognition.

Sign up for Apple Teacher, a free, self-paced professional learning program for educators. Build skills on iPad and Mac that directly apply to teaching, earn recognition for the new things you learn, and be rewarded for great work.

Follow us on Twitter @AppleEDU and join the conversation #AppleEDUChat to get a peek at some of the great things other educators are doing around the world.

IT and Deployment

Support to get up and running quickly. Find out how to set up and integrate Apple products into your school.

iPad and Mac are easy to set up, maintain, and use. The Education Deployment Guide will walk you through every step of setup. Apple School Manager streamlines device management. And with thousands of powerful apps designed for teaching and learning, you can build a personalized learning experience for every student.

Leaders

Lead the way for creativity. Explore resources designed by Apple educators to help school leaders bring creativity into the heart of learning.

Books for Leaders

Mac Broadband Games Educational Services

Our leadership series has strategies and practical tools to help you build a culture of innovation at your school.

Apple Distinguished Schools

See how the most innovative schools around the world are using technology to expand what’s possible for learning, create new opportunities for teaching, and establish a dynamic environment that inspires both.

Apple Professional Learning Specialists

Bring APL Specialists to your school for extra support. They coach and mentor your educators in using technology to engage students in deeper learning.

The Impact of Creativity

When schools place creativity at the center of learning, students thrive. Browse the research that shows how Apple technology helps teachers teach and students learn.

Students in creative classrooms show increases in critical skills.

Schools with iPad show increases in literacy, math, and science scores.

Apple Professional Learning resources help educators make the most of the school’s technology investment.

Apple Values

Apple products are designed to empower every student. Find out how Apple keeps personal information private, adapts to the different ways students learn, and protects the planet.

Privacy

Every Apple product is built from the ground up to protect privacy. Including products built for education, like Apple School Manager, Schoolwork, and Managed Apple IDs. We don’t create user profiles, we don’t sell personal information, and we don’t share information with third parties to use for marketing or advertising.

Accessibility

Apple products are designed with accessibility features built in, enabling all people to learn and create in the ways that work best for them. Because technology is most powerful when it empowers everyone.

Environment

Every Apple product is designed to reduce our impact on the planet without compromising performance or strength. So we can leave the world better than we found it.

All the magic of Swift Playgrounds.
Now on Mac.

Learning serious code is seriously fun with the Swift Playgrounds app. And the newly redesigned Everyone Can Code curriculum provides coding lessons, class activities, and everything teachers need to bring coding into the classroom.

Get special pricing on personal purchases for educators.

Screenshot/The Internet Archive

Real talk: I think learning is always fun. (Yes, I am absolutely a Ravenclaw. Why do you ask?) But when it’s a literal game? Then it’s even better, especially when you’re a kid. This is probably why there were so dang many fantastic educational '90s computer games — the rise of home computing (and, by extension, the rise of computing in the classroom) during the 1990s opened up a whole world of possibilities, including tons of ways to make learning a blast for the up-and-coming generations. And you know what? These games are still fun. And yes, I say that as a fully grown adult; don't knock going back and replaying the games you loved when you were 10 until you've tried it. Seriously.

It is another game in the series of Peggle that offer similar gameplay with some new twists, features, and upgrades. It is a magical bouncing balls video game in which the ultimate task of the player is clear the pegs in the given amount of shots and time just like previous games. Free pegland game for mac download. It offers five magical Peggle master show one of them and gets into the game world to complete his task. Is an Addictive, Puzzle, Single and Multiplayer video game developed by PopCap Games and published by Electronic Arts. It has more than 120 unique levels with lots of bounce levels.

As is often the case with the things we remember from the '90s, a lot of the games those of us who grew up during the decade filled our days with were originally developed and released long before the ‘90s. That's perhaps the reason '80s babies also have a certain degree of fondness for them; many of them actually dated back to the decade in which we were born. Some were part of long-running series, while still more of them received a number of remakes and reboots as technology improved. Though the graphics may be laughable now, just remember — once upon a time, they were the pinnacle of technological achievement.

So, in the spirit of nostalgia, here are 15 computer games from the ‘90s that made learning incredibly fun. Most of them are available to play on the internet now, so in these cases, I’ve also included links to where they can be found — frequently either an app store or the Internet Archive’s glorious collection of browser-based, emulated DOS games.

Have fun, kids!

1. Number Munchers and Word Munchers

Danika Sidoti on YouTube

The Munchers series was created by the Minnesota Educational Computing Consortium — or, under a name with which you might be more familiar, MECC. I don’t know about you, but I have vivid memories of seeing those four letters scrawled across a huge number of the educational games I played at school; the company dated back to 1973 and was also responsible for games like the business simulator Lemonade Stand and the storytelling game Storybook Weaver.

The Munchers series' conceit was simple: They taught kids the basics of math and grammar. Number Munchers was originally released in 1990 for the Apple II, while Word Munchers had arrived a few years earlier in 1985. Gameplay-wise, both series functioned kind of like a turn-based version of Pacman; the object WAS to “eat” all of the numbers or words that correspond to the instructions on the screen (multiples of five, etc.) without getting caught by a Troggle.

What exactly are Troggles? No idea, but they're insatiable.

2. Math Blaster!

Dogman15 on YouTube

The original Math Blaster! was released in 1983 by the now-defunct developer Davidson & Associates, but it wasn’t until the ‘90s rolled around that the series really hit its stride. Between 1990 and 1999, a whopping 20 games were released in the Blaster Learning System — and somewhat astonishingly, a few more follow-ups trickled out between 2000 and 2008. Math wasn't the only subject addressed by the series; Reading Blaster!, for example,taught language arts. A Science Blaster! Jr. was also released at one point, but due to lack of popularity, it was the only entry in the series to tackle science-based topics.

Math Blaster! is available to play online now; additionally, a bunch of ports of the math-teaching game arrived as Android apps in October of 2013, so the series appears to be alive and well (if somewhat frozen in time).

3. Scooter’s Magic Castle

xtcabandonware on YouTube

Like many early computer games, Scooter’s Magic Castle consisted of a relatively large environment full of what we now call mini-games. Released under Electronic Arts’ EA*Kids umbrella in 1993, the game involved players either assuming the role of or simply helping out an elf-like creature wearing a blue tunic, red sneakers, and a red baseball cap turned backwards (the '90s!) as they worked their way through a variety of activities. These activities were designed to teach everything from problem-solving to typing; you could even make terrible MIDI music by jumping up and down a set of colorful stairs.

Scooter's Magic Castle also has a super earworm-y theme song, so if you now have it stuck in your head for the rest of the day… sorry. My bad.

4. The Carmen Sandiego Series

Lingyan203 on YouTube

No list of educational ‘90s computer games would be complete without an appearance by this mysterious, trench-coated criminal mastermind. The four major entries in the series — Where in the World, Where in the U.S.A., Where in Europe, and Where in Time — were all first released by Broderbund between 1985 and 1989; the deluxe versions of Where in the World and Where in the U.S.A., however, came along in 1992 and 1993, and as a result, it’s those versions that most ’90s kids remember so fondly. There was no better way to learn geography — and hey, Where in the World deluxe is playable at the Internet Archive, so it looks like I just figured out what I’m doing with myself this weekend.

Fun fact: A Facebook version of Where in the World was available to play in 2011; I’m not sure how I missed it, but it stuck around until 2012.

5. Kindercomp

_NilsHaxard on YouTube

I’m really dating myself here, but Kindercomp is probably the first computer game I remember playing. Initially released in 1983 by Spinnaker Software Corporation, it was exactly the kind of game that appealed to very young children: It consisted of six mini-games that taught kids their way around a keyboard by having them draw pictures, match pairs, and other simple activities. The one I remember is the 1984 version, but the Internet Archive has a whole bunch of ‘em available, so knock yourselves out. If you have a kid in your life who's around 3 years old, it might be a fun time to play with them!

6. Mario Teaches Typing

NintendoComplete on YouTube

As a child in a house full of gamers, naturally I adored Mario Teaches Typing, which first hit the scene in the early '90s. One of a number of educational Mario games released between 1988 and 1996, it put the pixelated plumber to good work teaching us how to type. Hitting the correct key would prompt Mario to hit blocks, jump on Koopa Troopas, and more. Nintendo had almost no hand in the development of these games (a far cry from the tight hold the company tends to keep on the reigns of its properties nowadays), but they proved popular all the same.

I’ll be honest, though: I actually learned how to type by frequenting chat rooms. As a result, I can type an impressive number of words per minute; however, I definitely don’t use the “correct” fingers. Ah well. Whatever works, right?

7. Mavis Beacon Teaches Typing

Houghton Mifflin Harcourt on YouTube

Mario was second perhaps only to Mavis Beacon in the world of beloved typing programs — and what’s more, it’s still around: The first version debuted in 1987, and it has remained in production, continuing to get new and improved updates, pretty much ever since. You can download it for free right now if you like.

I was, by the way, absolutely devastated to learn recently that Mavis Beacon isn’t a real person. She was invented to give a face to the program in an era when human people weren't regularly associated with computer and video games (everything is a lie). 1985's The Chessmaster 2000had shown how effective putting a real person on the cover of a computer game could be; the wizard on the box was played by actor Will Hare, reported Vice in 2015. Mavis became the next incarnation of this strategy, as depicted by Renee L'Esperance.

8. 3D Dinosaur Adventure

Rocky54167 on YouTube

Launched by Knowledge Adventure in 1993, 3D Dinosaur Adventure was little more than a glorified encyclopedia specializing in what we knew about dinosaurs at the time (much of which has since been determined to have been terribly, terribly wrong, even if the brontosaurus did make a triumphant comeback in 2015). That didn’t matter, though, because dinosaurs.

Also contained within 3D Dinosaur Adventure was a mini-game called 'Save The Dinosaurs' — which, to be perfectly honest, was downright terrifying. It required players to make their way through a series of maze-like hallways to find and rescue 15 types of dinosaurs before time ran out — and by 'before time ran out,' I mean 'before the comet that wiped out all of the dinosaurs crashed into the Earth, while you and the dinos were still on the planet.'

No pressure.

9. Odell Lake

Highretrogamelord on YouTube

Like the Munchers series, Odell Lake was created by MECC and therefore a fixture for many an elementary school computer lab. It debuted in the early 1980s, but it stuck around for long after that; it’s why so many of us ‘90s kids remember playing it when we were young.

In all honesty, it wasn’t really that exciting — all you did was swim around as a fish, trying to figure out whether you should eat, ignore, or run away from every other fish you encountered. I’m also not totally clear on why this was classified as an educational activity; Giant Bomb suggests it taught kids about food chains and predator/prey relationships, but I.. clearly did not get that takeaway from it. But hey, I suppose survival skills are important, too, right?

Odell Lake is a real place, by the way; it’s in Oregon. Just, y’know, FYI.

10. Reader Rabbit

Lingyan203 on YouTube

You know the old saying, if it ain’t broke, don’t fix it? That’s pretty much the Reader Rabbit series in a proverbial nutshell: It’s so effective at teaching kids to read and write that it’s survived all the way since the first game launched in 1984. There's a huge list of Reader Rabbit titles scattered throughout educational computing history; at the series' height in the late '90s, six to seven titles in the line were being released each year. The output has since tapered off, of course, but the remarkable thing is that it's still around.

The last major PC release for a Reader Rabbit game was in 2010, but a number of titles have debuted since then as iOS apps. Many of the games are also, of course, available to play online courtesy of the Internet Archive.

11. Mixed-Up Mother Goose

Old Dosgamert Channel - Come to my new Channel! on YouTube

Mixed-Up Mother Goose didn't have a ton of replay value; the point was to sort out all of the nursery rhymes that had gotten 'mixed up' and put them back in order, so after you did that once, your work there was done. However, the world in which the game existed was so delightful that I played it over and over again as a small child. Released by Sierra in 1987, with a handful of remakes appearing at regular intervals throughout the ‘90s, it was a point-and click adventure game that encourage problem-solving; it also gets bonus points for having tons of relatively diverse avatar options — something which was even rarer back then than it is now. (And, y'know, it's still a problem decades later, so that's.. really saying something.)

12. Super Solvers: Treasure Mountain

Shortmandesigner on YouTube

I’ll be honest: I actually have no recollection of playing 1990’s Treasure Mountain, Treasure Cove, or any of the other Treasure titles in this series. Many other people seem to remember these games fondly, though, so I think they deserve an inclusion here. Like many educational games, 1990's Treasure Mountain — a creation of The Learning Company, like the Reader Rabbit series — involved solving riddles that led you to keys that unlocked each successive level. You also collected treasure as you went, returning it to the chest at the top of the titular mountain once you got there. A prize was awarded for depositing the treasure back into the chest.

Treasure Mountain and Treasure Cove both focused on general reading comprehension and basic math skills; however, other entries in the Super Solvers series tackled more specialized skill sets, including deductive reasoning and logic.

13. The Dr. Brain Series

shadyparadox on YouTube

Admittedly, I never played the fourth game in Sierra On-Line's long-running Dr. Brain series, and I wasn’t a big fan of the third — but the first two? Classic. The Castle of Dr. Brain, released in 1991, and the follow-up, 1992’s The Island of Dr. Brain, were a step up from a lot of the other puzzle-solving games out there; they were geared towards slightly older kids, so there was more to each puzzle than simply picking a matching shape or selecting the next number in a sequence. We’re talking intense logic puzzles that might stump even some adults.

Sierra merged with another educational game company, Bright Star Technology, following the release of The Island of Dr. Brain; the franchise was then handed over to a team from Bright Star, which might explain why 1995's The Lost Mind of Dr. Brain and 1996's The Time Warp of Dr. Brain were so different from the first two entries in the series.

14. Eagle Eye Mysteries

Squakenet on YouTube

Mac Broadband Games Educational Games

Like Scooter’s Magic Castle,1993’s Eagle Eye Mysteries and 1994’s Eagle Eyes Mysteries in London came to us courtesy of the now sadly defunct EA* Kids division of Electronic Arts. Unlike Scooter’s Magic Castle, though, they were meant for an older crowd. The games followed siblings Jake and Jennifer Eagle as they solved mysteries throughout first their hometown, then in London not — unlike a modernized, digital version of Encyclopedia Brown. If you were a pint-sized fan of whodunnits, this was the game for you; it helped you learn how to piece together different pieces of information until a complete picture emerged. A valuable skill to have, I feel.

15. Oregon Trail

FINAL EVIL on YouTube

Free Broadband Games

Ah, yes: Oregon Trail, the game responsible for countless deaths by dysentery, many drownings of oxen who tried and failed to ford the river, and a plethora of memes. Mac os gaming mouse. For anyone who grew up playing it, it's the gift that keeps on giving.

Speaking of people who grew up playing it, perhaps unexpectedly large swathe of the population falls into this category. Originally developed in 1971 and launched by MECC in 1974, roughly 20 versions of the game have been released since then — the most of which, believed it or not, arrived in 2018 as a handheld game similar to the Tiger Electronics games a lot of '80s kids grew up playing. Ostensibly, it taught kids what it was like to travel the Oregon Trail in a covered wagon in 1848; practically speaking, though, it mostly taught us about frustration.

Also: Never ford the river. Always caulk your wagon and float it.

Your oxen will thank you.

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